The folks over at Intelligent Systems have done it again. No, I’m not talking about a new Paper Mario, Fire Emblem or WarioWare title, but rather a sequel to last year’s 3DS eShop hit, Pushmo. The charming puzzle game captivated eShoppers with its delightful presentation and robust creation studio, but more importantly with its addictive, challenging and oh-so-clever gameplay. Thankfully, Crashmo has all that in spades - but don’t expect a simple expansion of the first game. While maintaining that Pushmo charm, Crashmo manages to shakeup the formula enough to provide an all-new puzzle experience, ultimately representing a glorious (and frightfully difficult) evolution of its predecessor.
In case you missed it, Pushmo had players pushing and pulling blocks of varying shapes and sizes so that the pudgy hero Mallo could climb to the very top and rescue the kiddo stuck up there. Fast forward about a year, and now Mallo’s chasing down a bunch of missing birds - but you won’t just be pushing blocks to help his cause this time around. Crashmo adds a slue of new mechanics that significantly alter the nature of the puzzles, as well as how you go about solving them. Perhaps the biggest addition is that you can now slide blocks side-to-side, rather than just pulling them in or out. While it sounds like such a small change, it actually greatly alters how you’re able to interact with (and effectively climb) each Crashmo puzzle, adding a whole new layer of depth to the entire experience.
No comments:
Post a Comment